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Resident
Evil 5 Wiki
Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5, Baiohazādo Faibu?), is a survival horror third-person shooter video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on March 5, 2009 in Japan and on March 13, 2009[6][7] in North America and Europe for the PlayStation 3 and Xbox 360.[8] A Windows version of the game was released on September 15, 2009 in North America, September 17 in Japan and September 18 in Europe. Resident Evil 5 revolves around Chris Redfield and Sheva Alomar as they investigate a terrorist threat in Kijuju, a fictional town in Africa.
Within its first three weeks of release, the game sold over 2 million
units worldwide and became the best-selling game of the franchise in
the United Kingdom. As of December, 2009, Resident Evil 5 has sold 5.3 million copies worldwide since launch, becoming the best selling Resident Evil game.[9] Gameplay
Chris and Sheva battling a group of enemies.
Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cutscenes also making a return.
The player can control Chris Redfield or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4,[10] with the same over-the-shoulder perspective.[11] The game's environment plays a significant role.[10] The Mercenaries minigame, featured in previous Resident Evil games, is present in Resident Evil 5.[12] At launch, the multiplayer mode in the minigame was offline only, but a launch day patch gave the game online multiplayer modes as well.[13]
The game features new types of enemies called "Majini", meaning evil spirit in Swahili.[14] Furthermore, they are different from the previous Ganados.[10]
The number of weapon variations has been greatly increased compared to
the previous games in the series; there are now several varieties of the
handgun, shotgun, submachine gun and rifle to choose from.[15] Like inventory systems in previous Resident Evil titles Resident Evil Outbreak and Resident Evil Outbreak File 2,
the player can only equip weapons and items in the midst of gameplay,
as opposed to accessing an inventory menu by pausing the game.
The game features some online elements.[16] Resident Evil 5's
main story mode can be played with two players, in a co-operative
online mode. The feature will allow players to enter or leave anytime
during the game. Players will not always stick together, and can be
separated at points during the gameplay.[12]
An offline co-op mode is also in the game with the same co-op
experience offered by the online co-op mode, only with two local players
controlling the action in split screen.[17]
[edit] Synopsis
[edit] Setting
The setting of Resident Evil 5 has a similar feel to the film Black Hawk Down.[8][18] Takeuchi added that the development team is composed of staff members who worked on the original Resident Evil.[8] The game is a direct sequel to the Resident Evil series,[8] and continues chronologically after Resident Evil 4.[19] The player characters and protagonists are Chris Redfield and Sheva Alomar,[10] and the game takes place in 2009, eleven years after the events of the original Resident Evil.
The story explores Chris' life during the decade between the two games.
During the game's events, he is a member of a group known as
Bioterrorism Security Assessment Alliance (BSAA), and sent to
investigate a terrorist bio-organic weapon (BOW) threat in an African desert area in Kijuju, that serves as the game's setting.[10] The antagonists of the game include Albert Wesker,
a returning antagonist to the series, and Excella Gionne, a relative of
the founder of the Tricell Pharmaceutical Company who operates the
company's African branch.[20] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.[21]
Chris Redfield, a former STARS member and now part of the
Bioterrorism Security Assessment Alliance (BSAA), is directed to Kijuju,
Africa and work with Sheva Alomar
to apprehend Ricardo Irving before he can sell a bio-organic weapon
(BOW) on the black market. They soon find nearly all the locals have
been converted by parasites into Majini, and one of their teams has already been killed. They are rescued by the Delta team, including Sheva's mentor Josh Stone; in data provided by Josh, Chris sees a photograph of Jill Valentine,
his old partner, presumed dead after a confrontation with Albert
Wesker. Chris, Sheva, and Delta team close in on Irving, but he manages
to escape with the help of a hooded figure, leaving behind documents
that lead Chris and Sheva to oil fields in the marshlands where Irving's
deal is to occur. They soon discover this was a diversion created by
Irving to allow the deal to take place. Chris and Sheva attempt to
regroup with Delta team, but at the rendezvous, find the team
slaughtered by a BOW; Sheva cannot find Josh among the bodies. Chris
refuses to report to headquarters, revealing his determination to learn
if Jill is still alive.
Continuing in the marshlands, they find Josh injured but safe, and
with his help track down Irving speeding away on a boat. Irving injects
himself with a virus, mutating into a giant beast. Chris and Sheva
defeat him, and with his dying words, direct the pair to a nearby cave
to learn more. The cave, home of the Ndipaya tribe, is also the source
of the plant that is used to create the Progenitor virus, the basis of
the T- and G-viruses; Chris and Sheva find evidence that Tricell, the
company supposedly funding the BSAA, had taken over a former Umbrella
underground laboratory and continued Umbrella's research. Among the
facility are thousands of capsules holding human test subjects; Chris
discovers one that belongs to Jill, but when they search it, they find
the capsule empty. As they leave, they discover Excella Gionne working
with Wesker to send a number of missile with the Uroboros virus across
the globe. Chris and Sheva pursue Excella, but are stopped by Wesker and
the hooded figure, revealed to be Jill, enslaved due to a device on her
chest. Excella and Wesker escape to a tanker while Chris and Sheva
fight Jill, eventually subduing her and removing the device from her
chest. After a brief reunion, Jill orders Chris to follow Wesker.
Chris and Sheva make their way aboard the tanker, and chase down
Excella, who drops a case of syringes in her haste; Sheva holds on to a
number of them. Wesker, via the ships intercom, reveals Excella has been
infected with Uroboros, and she mutates into a giant monster which
Chris and Sheva eventually defeat. The two chase down Wesker to a bomber
aboard the ship loaded with the Uroboros missiles. Wesker overpowers
them easily. Jill radios in that Wesker must take a drug regularly to
maintain his power and that an overdose may kill him; Sheva realizes the
syringes she found are doses of that drug. The two are able to subdue
Wesker long enough to inject him with additional doses. Wesker attempts
to escape on the bomber, followed by Chris and Sheva. They disable the
bomber, which crashes into an active volcano. Wesker, still alive,
injects himself with Uroboros, and starts to chase the pair through the
volcano. Chris and Sheva eventually stun Wesker long enough and escape
to a helicopter piloted by Jill and Josh. When Wesker attempts to drag
the helicopter into the lava, Chris and Sheva kill him with rocket-propelled grenades,[22]
and the helicopter is freed. Chris ponders whether it is worth fighting
to preserve humanity. He looks at Sheva and Jill and then decides that
it is worth fighting for.
[edit] Development
Capcom officially announced Resident Evil 5 on July 20, 2005.[23] Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project.[24] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[25][26] Several staff members who also worked on the original Resident Evil were involved in development. Takeuchi announced the game would utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil.[27] The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by Kenichi Ueda.[28] Tsukasa Takenaka provided additional story background and created the in-game files.[28]
On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 would be released with Limited Edition Xbox 360 box art,[29] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[citation needed] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[30]
However, soon after, Capcom issued another statement that contradicted
their original response stating that the information on the box art was
an error and that the correct number of players supported by system link
is only two.[31]
Kota Suzuki served as the game's lead composer, with additional
compositions provided by Hideki Okugawa, Akihiko Narita, and Seiko
Kobuchi.[28] His score was electronic, but includes 15 minutes of orchestral music that was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios, with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral music and the orchestral arrangements were created by Wataru Hokoyama, who conducted the orchestra himself.[32]
Capcom recorded in Los Angeles because they wanted a Hollywood-style
soundtrack that would increase the game's cinematic value and global
interest. The game’s soundtrack features an original theme song as well
as live orchestral music compositions, a first for the game series. The
theme song is composed by Kota Suzuki and sung by Oulimata Niang.[33]
[edit] Windows version additions
| [hide]System requirements |
| |
Minimum |
Recommended |
| Windows[34] |
| Operating system |
Windows XP or higher |
| CPU |
Intel PentiumD Processor
AMD Athlon64
|
Intel Core 2 Quad 2.4 Ghz Processor or better
AMD Phenom II X4 or better
|
| Memory |
Windows Vista (1GB)
Windows XP (512MB)
|
Windows Vista (2GB or more)
Windows XP (1GB or more)
|
| Hard drive space |
8.0 GB of free space |
| Graphics hardware |
DirectX 9.0c/Shader3.0 or higher compatible, NVIDIA GeForce 6800
series or higher, ATI HD 2400 Pro or higher, VRAM 256MB or higher |
DirectX 10.0/Shader3.0 or higher compatible, NVIDIA GeForce 8800GT
series or higher, ATI Radeon HD 4850 or higher, VRAM 512MB or higher |
| Sound hardware |
DirectSound compatible, DirectX 9.0c (or higher) compatible |
|
The Windows version of Resident Evil 5 features online play
for co-operative play like the console versions and also takes advantage
of NVIDIA’s new GeForce 3D Vision technology.[35]
The PC version comes with exclusive content, such as additional
costumes (which have since been made available on consoles as DLC) and a
new mode in the Mercenaries minigame, No Mercy. Resident Evil 5
was released on the 15 and 18 September 2009 in North America and Europe
respectively, to moderate critical praise. This has been preceded by a
benchmark tool release for both system performance evaluation as well as
to test the new 3D technology which is implemented in all the cutscenes
within the game.[36]
[edit] Alternative/Gold Editions and downloadable content
Shortly before the release of Resident Evil 5, it was announced that a competitive multiplayer mode, titled Versus, would be available for download in the coming weeks.[37]
It was later announced that the content would cost less in Japan than
in the rest of the world, but that the release date for Japan had been
pushed back to April 9, 2009.[38]
On April 6, 2009 Capcom announced that Versus would be available to
download in Europe and North America on April 7, 2009 on both the Xbox Live Marketplace and the PlayStation Network.[39]
The Versus content contains two different online game types. Slayers is
a point-based game that challenges players to kill Majini, while in
Survivors players must hunt each other while dodging attacking Majini.
Players may also play Team Survivors or Team Slayers in which there are
four players, two on each side. Versus is a four player, online only,
mode.[39]
During Sony's press conference at the Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition would be released in Japan in Spring 2010 for PlayStation 3.
This PS3 exclusive version includes a new scenario titled "Lost in
Nightmares", where protagonists Chris Redfield and Jill Valentine
infiltrate one of Spencer's estates in 2006.[40][41][42] Capcom has announced that the new content will be released in DLC format for Australia, Europe and America.[43]
A western version of Biohazard 5: Alternative Edition was announced for the Xbox 360 and PlayStation 3 in the form of Resident Evil 5: Gold Edition. Gold Edition will include the "Lost In Nightmares" episode. It was announced that the Gold Edition
would include another campaign expansion called "Desperate Escape." In
this episode players control Josh Stone and Jill Valentine as they
journey to assist Chris and Sheva.[44] Gold Edition
will also include the previously released Versus mode DLC, four new
costumes, and an alternate Mercenaries mode, "The Mercenaries Reunion."
Mercenaries Reunion features eight new playable characters as well as
new item and time placement for the Mercenaries levels.
On December 10, a video was released revealing the first two Mercenaries Reunion characters: Warrior Chris and Fairytale Sheva.[45] On December 16, 2009, Famitsu
magazine revealed the first screenshots of the "Desperate Escape"
episode, as well as three more characters for Mercenaries Reunion: Heavy
Metal Chris, Business Suit Sheva and Josh Stone.[46] Excella Gionne was announced as another playable character in Famitsu.[47] According to Famitsu, Rebecca Chambers and Barry Burton are confirmed to be the final playable characters.[48]
Alternatively, for those who do not purchase the Gold Edition,
both episodes as well as both costume packs will be available as
downloadable content (DLC), with two of the eight new Mercenaries
Reunion characters bundled with each downloadable item. This means that
by buying all five of sets DLC, players will then own all of the content
on the disc. However, this only applies to the PlayStation 3 version,
due to the fact that the Xbox 360 version will not contain DLC on the
disc. The Xbox 360 Gold comes with a download token, allowing for a free
download of all of the DLC while the PlayStation 3 Gold Edition has all of the new content on disc.[49]
The US release date for the disc is March 9, 2010, while the European
release date is scheduled for March 12, 2010. The DLC release dates are
as follows: "Lost in Nightmares" and the first costume pack was made
available for download on February 17 for Xbox 360 and February 18 for
PS3, while "Desperate Escape", the second episode, and costume pack was
released on March 3 for Xbox 360 and 4 for PlayStation 3.[49]
[edit] PlayStation Move support
During Sony's Press Conference at Tokyo Game Show 2009, Capcom announced that Biohazard 5: Alternative Edition
would be released in Japan in Spring 2010 for the PlayStation 3. During
that same press conference it was also announced that this new version
would feature support for Sony's motion controller (now officially named
"Move") and the game was demoed using the controller. It was confirmed
in a GameSpot article that the original versions of both Biohazard 5 and the western Resident Evil 5
would not feature motion controller support. Only the Gold edition is
Move-compatible, with a patch released September 14, 2010.[49]
[edit] Marketing
Capcom revealed a brief trailer for Resident Evil 5 at E3 2007.[50][50] The full E3 trailer for the game became available on the Xbox Live Marketplace and the PlayStation Network Store on July 26, 2007.[10][51] In late March 2008, the April issue of Famitsu Wave
was bundled with a DVD containing a preview of the game. Takeuchi gave
new information on the game and showed new gameplay footage. A new
trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[52][53] A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[54]
The demo was later released in North America and Europe for the Xbox
360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[55][56] Microsoft released a limited edition red Xbox 360 Elite console that was sold along with the game. This bundle included a Resident Evil Premium Theme for the Xbox 360 Dashboard and a voucher for Super Street Fighter II Turbo HD Remix over Xbox Live. In the Netherlands the limited edition of the Xbox 360 Elite that was packaged with Resident Evil 5 was black instead of red.
[edit] PlayStation Home
Capcom has released a dedicated Game Space for the PlayStation 3's online community-based service, PlayStation Home. This space is called the Resident Evil 5 "Studio Lot" (or Biohazard 5 "Film Studio" for Japan). This space is themed around the in-game opening location of Kijuju. The lounge offers Resident Evil 5-related
items, a variety of events, a full game launching support feature, and
is the first Home space to offer an in-lounge shop. Some areas in the
space are only available to users who own Resident Evil 5. This space is available to all regions of PlayStation Home and was released on March 5, 2009.[57] The game of Resident Evil 5
also supports Home rewards, such as Chris Redfield, Sheva Alomar, Jill
Valentine and Albert Wesker ornaments for achieving certain trophies in Resident Evil 5.
[edit] Reception
[edit] Downloads and sales
The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.[71]
The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.[72] Resident Evil 5 became the fastest-selling game in the franchise in the United Kingdom, additionally becoming the biggest Xbox 360 and PlayStation 3 game launch to date in the region.[73] In France, the game sold 110,555 units during its first week, approximately half of the available stock in the country at the time.[74] As of December, 2009, Resident Evil 5 has sold 5.3 million copies worldwide since launch, becoming the best selling Resident Evil game ever made.[9]
[edit] Reviews
Reviews for Resident Evil 5 have been generally positive. The Official Xbox Magazine complimented the game's fast pace of action and called the graphics gorgeous.[69] X-Play
noted that while the game's graphics were exceptional, the single
player AI was hard to play through. In addition, they expressed
disappointment, as they felt the controls were taken from Resident Evil 4.[70] Game Informer complimented Resident Evil 5 saying it had the best graphics of any game to date and that the music helped make enemies come alive.[64] Edge complimented Resident Evil 5's gameplay calling it exhilarating and frantic, but criticised the control system.[62] IGN stated in their review that split screen co-op was very confusing and that the game had a surprisingly high replay value.[68] 1UP! repeatedly compared Resident Evil 5 to Gears of War 2. But while they compared the games multiple times in their review, they complained about Resident Evil 5's new controls.[61] Eurogamer noted that Resident Evil 5 felt a lot like past games in the franchise and that it is just like any other third person action shooter.[63]
GameZone's Louis Bedigian gave the game an 8.5/10, saying "The fact
that Resident Evil 5 was worth playing through twice in one weekend
shows how compelling the gameplay is, and how it's able to rise above a
number of disappointing flaws."[75]
Steven Hopper gave the Lost in Nightmares DLC an 8/10, saying "Even
though the episode is pretty short, there is some good replay value here
and the added multiplayer elements are a nice touch. All in all, this
is a worthy investment for fans of the original game."[76]
[edit] Allegations of racism
A scene from the E3 trailer depicting Chris firing on villagers.
Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black enemies in a small African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[77][78]
The second trailer for the game, released on May 31, 2008, revealed a
more racially diverse group of enemies, as well as Sheva, a BSAA agent[79] who assists the protagonist.[80] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5.[81] Takeuchi commented that the game's producers were surprised by the controversy.[82]
In an interview with MTV, he explained that Capcom's staff is racially
diverse, and acknowledged that various cultures may have had different
opinions on the trailer.[82][83] In an interview with Computer and Video Games,
producer Masachika Kawata also commented on the issue, stating, "We
can't please everyone. We're in the entertainment business - we're not
here to state our political opinion or anything like that. It's
unfortunate that some people felt that way."[84][85]
In Eurogamer's February 2009 preview of Resident Evil 5,
Dan Whitehead expressed concerns about the controversy the game may
generate, stating that "it plays so blatantly into the old clichés of
the dangerous 'dark continent'
and the primitive lust of its inhabitants that you'd swear the game was
written in the 1920s" and "there are even more outrageous and outdated
images to be found later in the game, stuff that I was honestly
surprised to see in 2009." The article also states that the addition of
the light-skinned Sheva "compounds the problem rather than easing it."[86]
Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury,[87] has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.[88]
One particular scene in the game, said to show black men dragging off a screaming white woman,[86] was submitted for evaluation to the British Board of Film Classification
(BBFC), which deemed it not to be racist. Sue Clark, Head of
Communications at the BBFC, stated, "We do take racism very seriously,
but in this case there is no issue around racism."[89][90] |